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Soulknife handbook 3.5 build how to#
We all know how to deal with that, don't we?. Its literally a fighter with 3/4 BAB, no bonus feats, with some absolutely failtastic class features and no. Most soulknives work on perfecting one blade, their idealized blade, that forms the core of what they. Easily one of the worst base classes in the game.
![soulknife handbook 3.5 build soulknife handbook 3.5 build](https://i.imgur.com/sgMTLj6.jpg)
Creating a mind blade is the core of the soulknife, and with it, he is a deadly combatant. They certainly don't stack up to things like Cleave, which the typical fighter has and gets to use any time it comes up without having to jump through hoops to make it happen. Soulknife (High Psionics, Psychic Armory) Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon. Unfortunately these "big finishers" generally amount to something like +2d6 damage, or make one attack as a touch attack, etc. I think the goal here was for psychic warriors to hold their psionic focus for most of the battle and use a big "expend psionic focus" feat as a finisher. The powers that make the psywar stack up to fighters - their "buffs" - all go away when you use ONE of them, generally. Due to your advice and my own research, I've decided to play a Duskblade, with a 1 level dip in Dread Necromancer (I'll get to that), and potentially a PrC of some kind. DC 20, full round, take attacks of opportunity. Hello About a week ago, I asked you all for help making a Dark magic gish, and got some really nice feedback. Plus, most of the good combat feats now require "expend psionic focus." Since you can only hold one psionic focus at a time, that means your psywar charges into combat, blows his wad for a single Deep Impact, and now all of his combat feats are gone.